Preventing you from getting xp with a 60 (or 40+ for novice dungeons is) prevents boosting. Preventing you from getting SFK xp with a level 25 (still lower than Arugal) in your group makes no sense.
They literally tried this in a previous iteration and they had to revert it because it is just fucking stupid. If I got to Maradaun, theres 10 level ranges of mobs. The first half just gives 0 xp to the party if somebody wants to clear the last half?
Most players probably don't realize that this can also affect them without being boosted. Most dungeons have a fairly large level range, so if somebody does the dungeon slightly above the highest level of enemies in the dungeon, the lowest mobs in the dungeon might already be grey to them and they're disabling XP for the whole party for that part of the dungeon.
Heck, there are dungeons where being the same level as the highest quests in the dungeon already does that.
They should also tell what level is a cutoff if they are enforcing such rules. I don't want to spend half an hour getting group together just to find out that level range listed in addon didn't count random grey mob and now I have to leave
Just by doing the adjustment it will solve the issue.
A 35-41 dungeon will just be available at that range. The first enemy will be 35 and last boss 41. Anywhere in that range we get green to red enemy levels.
Yeah, I was surprised they didn't do more in this regard. Uldaman is what like 33-47 or something? Crazy level ranges and clearly dungeon quests were designed for multiple trips where they didn't expect you to clear it all in one go.
Yeah so if you do the 3 stages of Uldaman, where you go in and go to the statue lady at 33, level a bit and get the next batch of quests then go back at 40, then level bit get the next batch of quests and go back in at 45. AS GOD INTENDED. With groups of about the same level each time, you dont get any experience in the earlier zones anyway. And if you have a higher level player dragging lower level players through they still wont be able to kill the final boss.
Let's be real though. Like 0.00001% of players run uldaman like that. Maybe that was the original intended way in vanilla but EVEN BACK IN VANILLA nobody ran the dungeon like that
Yeah but no one does Uldaman 3 times. It's the worst leveling dungeon in Classic. They should've added a key that unlocks a back entrance in the midpoint of the dungeon if they wanted that to be intended
This would be the best. Hopefully this change is just an emergency stop gap until they go in and make this change you said. Which would require more time
One of the coolest parts of classic are the huge dungeons with large level ranges. There's a reason why BRD consistently gets cited as best dungeon in the game. They should do MORE of this instead of less.
Love brd i know every inch of that place and even the lore of the quests lol that's how much I've been in that damn place. It is a fantastic dungeon with a sense of a real place
Difference is the higher your LVL the higher the LVL difference between you and when mobs turn grey.
At LVL 56 a LVL 44 mob will be green, so up to a 12 level difference.
At LVL 44 the difference is 9 levels
This means a LVL 56 can comfortably run zf with a bunch of LVL 43s and all of the mobs will be green and awarding exp.
It's not that big of a deal and never was on hc. Only at very low lvls it can be slightly annoying but you level through those so fast it doesn't matter at all.
Yeah how is this not something already done? Makes it feel like they didn't even consider changing these, which is insane to me considering how much "the journey" is being pushed.
Like just take the lazy way out and squish the level differential to like 5 or so.
They should have just done what Burning Crusade did to the vanilla dungeons. That way you can keep the rule to prevent boosting, but not screw over level appropriate characters.
Gnomer, Uldaman and SM if you want to do a full run are all absolutely fucked by this change. Wanted to do a SM Full run today with 3 guildies (Levels are 40/41/37/36), guess we are not getting any EXP in GY/Lib.
Even DM has this problem. You can easily start tanking it at like L15, but you’ll struggle with VC if you’re not dinging along the way. And guess what, they blocked that with their hasty dungeon xp nerf
I did Gnomergan the other day and I'm pretty sure I was the only person who the first mobs weren't gray for, despite all of us being within the level range of the dungeon. This change would have screwed four other people out of experience for no reason.
This is yet another poorly though out change becIwe of Blizzard's obsession with preventing people from leveling fast that doesn't actually prevent speed runners from going fast.
To be fair that's mostly because the level "requirements" for dungeon quests are fairly high for no reason. E.g. the quests for shadowfang are 25-27, but the dungeon is absolutely doable with a group of 22-23s. The bosses are 22-25 apart from Argual at the end being 26. Or wailing caverns having a level 22 quest to kill 4 bosses of levels 20-21, aka easily doable for a group of ~17-18s, but that quest will be at least orange for them while doing so. If you actually wait for level 22 for that quest I assume the raptors at the start might be gray.
Yeah the dungeon quest levels are crazy misleading. The other day I finally got around to doing LoR, since I had collected all the quests. The quests are all level 22. At level 23 I could no longer list for dungeon on the group finder, and a bunch of the monsters were gray inside. Guess it’s good I did it before this change lol
That's really only half the issue. Even if you ignore quest levels entirely, a bunch of dungeons have 5+ levels between the first and the last boss and an even larger level gap between trash and the last boss.
yeah, if you're doing shadowfang keep for the arugal must die quest, a level 27 quest, AT level 27, the opening mobs are 18 to 19 meaning your entire party gets no experience.
Even though its within the intended level range, doing the quest AT its level.
I'm feeling pretty confident it'll be at least changed if not reversed.
Makingit 10 - 15 levels or something.
Exactly this is happening to me already. I'm on my 6th run through of BFD trying to get the fish rack to drop. But now I'm starting to over level the mobs and the first 1/3 are grey. It's only going to get worse as I go on further runs with no fish rack.
All these dungeon nerfs have done is pushed people out of wanting to heal even more. Who wants take healing gear if it's going to slow down your questing xp... It's a really shortsighted change.
Did SM -Graveyard, Library and Armory today, we had a 43 in party, which is perfectly reasonable since armory boss is 40.. but we got 0 xp for almost all of our time.
I was shocked by how little XP our group got during a run of all SM wings. It was a great run that planned to just be 2 wings, but ended up with all of them. None of us was above level 38.
Even with the quests, of which SM has very few for the Alliance and the main one takes you out to Desolace, I got just under a full level of XP with mobs + quest.
How they are convinced that dungeon XP rates and similar to questing rates are beyond me
Wailing Caverns is 17-24, but some mobs are as low as 16. You're often guided into this place around level 22
You can immediately be barred from any XP entirely purely by the nature of how the game leads you to places.
I am totally cool with anti-boosting, but isn't the better approach to limit it to players being X levels above another player? Like one player 10 levels above another?
I think the bigger issue will be when people want to complete dungeons for the Legacy Challenges.
I'm level 40, and I had to go back and do Razorfen Kraul. Thankfully this system wasn't in place yet. But if it was, no one would've gotten any XP.
They literally have a system in the game that is going to force people to go back and do low level dungeons. And now they're punishing the groups who end up with that person. Or that person won't be able to find a group because if it.
They've really messed up dungeons in every way possible.
I just send back to run a dungeon after out leveling it for the point not knowing I was screwing noobs out of exp 😞 still got another one where everything is grey that I guess I just need to skip until I can solo it? Lame. Also can't farm for gear because not only will I not get exp the other players won't either? Such a weird decision
Yes I see this as a real problem as well. Or what if my guildies can’t find a healer so I go in just to heal them but I am over the level (not intended as a boost)
This is bad as many people are pointing out. Low level mobs in dungeons are often waaay lower level than the final boss. IMO it should be that if there is a player in the party which has the final boss be grey, then make all mobs in the dungeon give 0 xp to all.
Did they actually fix it (adjusting the window to include boss levels), or did they revert it because people were bitching and they wanted them to enjoy the beta? I am honestly asking, as I haven't kept on top of this.
Knowing Blizzard, when they reverted it they did so with the attitude of "We are 100% adding this feature, but we should probably adjust it. Kind of feels like crap, so lets fix it and make sure it is back on release." Then no one fixed it, but it was put back in because the person that says "We can not ship this without this feature." is not the person that makes sure it was actually fixed.
I mean if you stripped down every post ever made in this sub and compiled a list of concerns insecurity about how others level/play the game has got to make the top 3.
Tons of posts/comments fretting about streamers who play as a job, questing add-ons, dungeon maps, etc. I wouldn't blame them at all for coming to the conclusion that this is something a lot of people care about.
I'm not even trying to help them. I deadass have quests and shit from the dungeon too we're actively leveling together I am just a few levels ahead lol.
I think the next highest was 33 and the lowest was 29. It's not like we're all spread out....we're pretty darn close even
Honestly this feels like such an obvious answer. But even then if I'm just outside the range and running with friends for the quests....they should still get dungeon exp.
Make it range +5 if you wanted to.
No one's carrying a dungeon they are over by only 5 levels.
I just noticed in the Legacy you get points for completing a set of dungeons. I'm level 31 now and want to go back and complete RFC and Deadmines as I didn't do them leveling to get that point. Now, I will hold the group back EXP wise.
I'm sure some groups may be fine with a faster run to get the quests done, but still, it sucks.
Of course you can. You can solo DM at a high level without any talents whatsoever, regardless of what class you play. Just walk past all the monsters, kill the required bosses and kill VanCleef. Anyone can do that.
But then they might risk people leveling up a fraction of a percent faster or heaven forbid they might even have fun by getting to do dungeons with their lower leveled friends. We can't have that.
Same here - this is my first time playing WoW and I guess we can just... accidentally fuck ourselves out of having a normal dungeon experience if we level too high? Cool and fun to have to go to Google and check to make sure I'm always in the right level range
I don't even know WHERE every dungeon is to be able check myself in game
What about Paladins that took longer to find a group for their dungeon quests a world away? What about other class quests that require dungeons? Now if you're late doing your quest you will miss it until you can solo the dungeon.
That's exactly what i had yesterday. Saw the paladin lvl 12 quest chain to late, so started it. But it meant i had to get a SM Cath group at lvl 50, with mostly gray mobs.
Luckily this change wasn't live yet, but i doubt i could have gotten a group today.
Edit: It is the secret level 22 (not 12) quest chain. It starts here which gives a cloak. The next part is at level 40 and gives a nice pair of shoulders. The part after (which is where i am on now) starts at 48 and gives Whisper
Ran RFK last night after the changee with a 34 in our group. First 15 mobs gave no exp, and the pigs at the end during the escort, but everything in-between gave exp.
Yeh its a bad argument people are making in this thread. For example Uldaman, everyone should be 43+ or you will struggle with the last boss. Everyone will out lvl the first mobs of the dungeon or it will have to be a carry
Then why the fuck are there mobs in a dungeon that have turned gray if I still have quests for the dungeon that are green / yellow?
So people who have saved quests to knock out in one go at the higher end of still giving XP are going to be shunned from groups now?
If the quests for the dungeon are green / yellow then the mobs should be boosted upwards, not made 'trivial'.
They've made it hard to get repeat runs already with the initial XP nerfs...
Also, why the hell do dungeon quests not have enough quest item drops / quest mobs to kill for everyone in the group to clear in one sitting? Since we are not supposed to repeatedly run them?
Yeah this is messed up. As a feral druid, I didn't want to tank until I was equal or slightly higher than the highest boss, so that I don't get critted/one shot. Aaaaand now at 23 I have missed the window for WC for the most part. Disappointed.
Huh that's actually an interesting point, at first was pretty for this change as I think it's a good way to stop power leveling, but if there happens to be a drop you want from a lower level dungeon how do you form a group without getting together some friends. Maybe that's the point? I'm not sure. This also leads to the question of what low level gear would you actually be farming for?
I can see why theyve done it, but this is short sighted and horrible.
Classic dungeons have a large variance in mob levels, its quite common to come across grey mobs in levelling dungeons. Uldaman is going to be wild. Either fighting Red mobs half the time or grey mobs.
They will need to either level squish all the dungeons, or just get rid of this and take another stab at it.
They could implement a way to make it so anyone 15+ levels doesnt give exp to anyone. But that might be a little more coding than they want to do.
Let me just say. I hate boosting and I hate this change.
I usually get every single quest before I enter a dungeon, which means that the first wing is usually grey mobs. Now I'm gonna be ruining other people's experience because I did my prep work.
Dungeons that come to mind are Deadmines, Stockades and Gnomeregan but it's really any dungeon with 6+ level ranges.
While that is a problem, I don't think fixing it resolves this issue. There are still legitimate reasons to want to go into a dungeon while over leveled and not for boosting purposes. You might be slightly over the level range but have quests to compete or a specific drop you never found. You might be well over the level range, but need the dungeon for legacy points, and the dungeon could be at a level where you might never feasibly be able to solo it.
It just feels ham-fisted, no matter what they do to dungeons after the fact.
I was purposefully trying to level a bit higher than my friends, just to increase my comfort level healing dungeons. Now it makes even less sense to have me join them.
It went live just over 12 hours ago and most people haven't seen or been hit by the hotfix yet. Don't worry, by tomorrow people will be kicking anyone 1 level too high from groups, and there will be a million Reddit threads by the end of the weekend
The simplest solution which seems blatantly obvious is that the XP should be accessible to anyone that is in the level range of the dungeon requirements from the finder? Or am I missing something
Level range of mobs within dungeons varies so much, that it's very easy to outlevel them. Now you're additionally punishing your party for it.
I get the idea to combat boosting, but ther needs to be a way bigger threshold than they have now. It's not boosting if you enter a level 24-32 dungeon at 33.
As people have pointed out, if you're at the same level of the dungeon endboss, often half the dungeon is already grey. This change is completely stupid and needlessly narrows down level ranges you can enter dungeons, to probably just 2-3 levels where it is "safe" to run a dungeon.
I genuinely thought this was satire after the earlier dungeon posts. This is such a braindead change without rescaling classic dungeons.
Edit: seems to be a knee jerk reaction hotfix to another bug, which only demonstrates even further how poorly these changes were implemented holistically
I can’t understand why they’d make it so that someone who is at the high end of the level range listed on group finder could invalidate experience for someone at the low end
When I finally got a group for RFD the first couple of trash were grey. The bosses and latter mobs were green. Some yellow. But like easy 30% was grey. I needed the dungeon for my warrior quest but it has been hard to find an alliance group for it.
Just ran into this last night with a Ruins of Lordaeron run. Tank was 1 level too high for the mobs, so no exp for anyone.
Felt horrid to push through but I was healing and didn't want to bail bc the dudes were chill to play with.
Walked out at the end with 26 silver earned and like half a bar of exp...
Edit: forgot to add, my buddy dropped the game last night because of the run as it was his final straw of annoying micro crap to deal with in Forever. Having to police dungeon invites to not get people that are barely too high for the mobs is just obnoxious and annoying.
This is exactly why I'm upset. I haven't run like five different dungeons yet and they're all under my level now. Did I just fuck my whole character because of this change? Really not fun.
You can always go back and solo them at a much higher level, just to give you an idea how to get the legacy point. But this change is absolutely garbage when also combined with the xp nerf.
This is super fucking bad. Y’all better do all the dungeons once while leveling for the legacy point because if you miss one and want to come back for lets say maraudon at level 60, you better be able to solo the dungeon because nobody will want to group up with you. GGs.
Edit : well now thinking about it there might be a new service out there : selling help for legacy point dungeon boosting LOL.
Does blizz have a secret partnership with restedxp or some shit? You have to piss around gathering every quest for a dungeon to be worth it and now if you out-level any of the mobs your entire party gets penalised for it only to run the dungeon once.
I get the change in isolation but with the nerfed dungeon xp it just doesn't make sense.
Something lika Uldaman is notorious for having almost 10 levels difference between beginning and end. On the other hand we don't know what trivial means, and it is like 1000 xp lost at most. It sounds like it's grey to a WoW player, but we don't really know.
But as usual this sub is either "this is so bad I will quit now and forever" or "this is the best WoW ever and nothing is wrong and I am only smoking 200 grams of copium every day".
This was in the beta, and they removed it because it was problematic. We know from that trivial means gray mobs. If they balanced it so if you were above the dungeons in-game level bracket, then gray mobs didn't give anyone in the party xp, it's be fine. They rushed a hotfix to target the boosters that have started promoting RMT runs now that they're 60, but messed up the game for people playing normally.
Wait ... So because of this people won't take me to Wailing Caverns? Because I missed that dungeon, now at level 26 (doing it for the legacy point) I'm too high level.
In this context, horizontal progression is an endgame feature, not a levelling one. There isn't really a way to have horizontal progression in levelling dungeons unless the party levels/power are normalised in some way e.g. like in timewalking, to preserve the same relative difficulty for all.
they are not doing horizontal endgame progression, they expanded the game "horizontally", they pretty much walked their statement about horizontal endgame back
I just carried a handful of people through low level dungeons with full quests , including dead mines as horde so they got a free legacy point , they walked out with a shit load of gear and quests completed , they didn’t need the xp
I feel like this is fine as long as they are explicitly clear what the level cap is before entering the dungeon, which from what I've seen so far they are not. There should be red text for each dungeon in group finder that says "Parties with a level 17+ gain no experience from this dungeon." Or something like that. From what I've seen from other comments there are levels within the suggested level range that qualify as "trivial". Apologies if this is untrue, just going off of what I've seen here.
So basically they want us to touch dungeons once for quests and not go back unless we’re grinding for a weapon/armor. This is in part why we have a healer shortage. Who the hell wants to open world quest as a healer? That sounds awful and dual spec isn’t till 40 and it’s 50g ffs
Lots are talking about it from what i see, but i also see that a lot of the dungeon xp related posts in this sub gets moderated a lot more strictly than elsewhere.
Honestly, Uldaman (which is the biggest example of this) and other dungeons like that should be squished lvl-wise. I doubt anyone who actually does that dungeon gets xp from the first couple mobs there. That was already done back in TBC, iirc.
It fills the general chat with bots, boosters will whisper you constantly, it leads to rmt which drives inflation. Boosting is really bad for the health of the game.
Also, dungeons should be a challenge and I personally don't think players should be rewarded for their level 45 friend running them through stockades.
It should be a progressive system. The higher the diference level tends to 0% xp gained. It should be like 15-20 levels higher awards no xp.
I remember in the past, a friend lvl 60 warrior rushing me as a newbie in ragefirechasm over and over again luring the entire dungeon, that should really not be possible, but the way they did it punishes a lot of the wrong ones
Ran gnomer last night at 35. The lfg finder says it’s yellow through 35 yet plenty of mobs at the start were grey to me. Punishing other players cause you are slightly over leveled for mobs is the least elegant fix to this issue.
I honestly want the devs to directly answer this. Like this change single handedly makes it now impossible for me to enjoy playing with my friends while leveling. It also makes dungeons, which is arguably one of my favorite places in the game, feel incredibly pointless.
What really gets me is all those huge sweeping changes that don't take into consideration the bigger picture. It does feel like development is just flailing around, hitting things to see what sticks, without a proper steadfast vision of what WoW: Forever is. I just can't trust Blizzard after all this back and forth hotfixing, backpedaling, patching and retracing. The trust that they know what they are doing is broken. I know game development is iterative but this REALLY needed more time in the oven before it went out.
This is so dumb. So many dungeons have grey mobs, even if you're halfway through the level bracket.
I'm not sure why Blizz has such a hard on about preventing people playing dungeons for XP. Especially in a game called 'Forever' that arguably has more motivation to make alts than classic had.
Yeah it's bullshit as written. They incentivize doing a dungeon once so missing a quest feels terrible. And now with this on top it barely makes sense. You're going to want to be at the higher end of the level spectrum for dungeons like BRD, Maura, etc. so you can do a whole quest run, risking the starting mobs being grey. Completely at odds with the one and done meta going on right now.
I think every time I've ever done SFK the first couple mobs are grey to me.
I like it but they need to update the level ranges in group finder if this sticks. I joined an RFK group as at 37 and even though that is the range listed for that dungeon, nobody got XP for at least 50% of the mobs in that dungeon because they were grey to me.
496
u/Quagorn 15h ago
Is this to combat paid boosting or something?
49
u/WTFIsAMeta 6h ago
They literally tried this in a previous iteration and they had to revert it because it is just fucking stupid. If I got to Maradaun, theres 10 level ranges of mobs. The first half just gives 0 xp to the party if somebody wants to clear the last half?
2.8k
u/HiddenoO 16h ago edited 16h ago
Most players probably don't realize that this can also affect them without being boosted. Most dungeons have a fairly large level range, so if somebody does the dungeon slightly above the highest level of enemies in the dungeon, the lowest mobs in the dungeon might already be grey to them and they're disabling XP for the whole party for that part of the dungeon.
Heck, there are dungeons where being the same level as the highest quests in the dungeon already does that.
141
u/Rassadnor 15h ago
Did SM -Graveyard, Library and Armory today, we had a 43 in party, which is perfectly reasonable since armory boss is 40.. but we got 0 xp for almost all of our time.
161
u/Ezemity 12h ago
so it'll be easier to twink a 19 or 29 since a level 60 run would be 0 xp total?
122
u/Japjer 9h ago
This one is a bit tough
Wailing Caverns is 17-24, but some mobs are as low as 16. You're often guided into this place around level 22
You can immediately be barred from any XP entirely purely by the nature of how the game leads you to places.
I am totally cool with anti-boosting, but isn't the better approach to limit it to players being X levels above another player? Like one player 10 levels above another?
1.3k
u/Turbulent-Ad1843 16h ago
This is bad as many people are pointing out. Low level mobs in dungeons are often waaay lower level than the final boss. IMO it should be that if there is a player in the party which has the final boss be grey, then make all mobs in the dungeon give 0 xp to all.
75
u/Sea-Consequence7156 11h ago
They need to adjust mob level ranges then, RFK for example, has mobs as low as level 24
386
u/oranthor1 11h ago
Wait....what the fuck?
I ran gomeegon last night at 35. The high end of the range for the dungeon. I'm a bit ahead of my friends who are like 30-32.
Your fucking telling me that because the mobs are grey for me they get no exp? For real? I'm in the fucking level range for the dungeon....
498
u/downtownrooff 16h ago
There has to be a better solution than this
120
u/VeryVAChT 11h ago
I’m a dungeon virgin noob and I over levelled for the first dungeon so I’m not a pain in the ass for everyone else.
Now I’m a bigger pain in the ass if no-ones getting exp FML xD
177
u/kaytin911 16h ago edited 16h ago
What about Paladins that took longer to find a group for their dungeon quests a world away? What about other class quests that require dungeons? Now if you're late doing your quest you will miss it until you can solo the dungeon.
238
u/Ok_Benefit_9874 16h ago
So many instances where first mobs are 8 to 11 levels under the boss quests requirements, damn
167
u/OneTiddyOut 15h ago
This is a wild decision. Im 22 running RoL to get the healing set. Im fine if I dont get xp from enemies but its unfair to people im grouping with.
52
u/DwarfMcDougal 10h ago
Well uldaman will be a huge Problem .. endboss Lvl 48 and the mobs at beginning are 36 i think
42
u/DealerTokes 5h ago
Every other post is talking about this
116
u/Tateybread 15h ago
Then why the fuck are there mobs in a dungeon that have turned gray if I still have quests for the dungeon that are green / yellow?
So people who have saved quests to knock out in one go at the higher end of still giving XP are going to be shunned from groups now?
If the quests for the dungeon are green / yellow then the mobs should be boosted upwards, not made 'trivial'.
They've made it hard to get repeat runs already with the initial XP nerfs...
Also, why the hell do dungeon quests not have enough quest item drops / quest mobs to kill for everyone in the group to clear in one sitting? Since we are not supposed to repeatedly run them?
100
u/Author-Academic 6h ago
Doesnt this basically also lock me out from chasing an item from a slightly lower lvl dungeon? Nobody wants to invite me if it disables their xp
119
u/MikeSnoozing 10h ago
I can see why theyve done it, but this is short sighted and horrible.
Classic dungeons have a large variance in mob levels, its quite common to come across grey mobs in levelling dungeons. Uldaman is going to be wild. Either fighting Red mobs half the time or grey mobs.
They will need to either level squish all the dungeons, or just get rid of this and take another stab at it.
They could implement a way to make it so anyone 15+ levels doesnt give exp to anyone. But that might be a little more coding than they want to do.
42
u/MeddlWithThePedal 16h ago
It would be such an easy fix to make the xp loss incremental instead of from 1 to 0 in a single step.
17
u/atli123 13h ago
Let me just say. I hate boosting and I hate this change.
I usually get every single quest before I enter a dungeon, which means that the first wing is usually grey mobs. Now I'm gonna be ruining other people's experience because I did my prep work.
Dungeons that come to mind are Deadmines, Stockades and Gnomeregan but it's really any dungeon with 6+ level ranges.
52
u/CalmTempest 16h ago
This would be fine if mob levels weren't so far apart in dungeons. Focus your feedback there.
49
u/SecXy94 15h ago
Sorry guys, I guess I can't help out and heal your dungeon now as I'll be trolling you...
58
u/magikatdazoo 12h ago
It went live just over 12 hours ago and most people haven't seen or been hit by the hotfix yet. Don't worry, by tomorrow people will be kicking anyone 1 level too high from groups, and there will be a million Reddit threads by the end of the weekend
104
u/Moonkittynya 16h ago
ding Fuck!
Insane they saw all the dungeon discourse and decided what if we make it even worse for ya. Lol.
186
u/Dratermi 14h ago
Btw, this 100% removes the claim for dungeon exp to be nerfed. BRING BACK ORIGINAL EXP! It will fix the healer shortage too!
23
u/throw81727171 15h ago
The simplest solution which seems blatantly obvious is that the XP should be accessible to anyone that is in the level range of the dungeon requirements from the finder? Or am I missing something
23
u/Hammleth 9h ago edited 9h ago
This is beyond dumb considering the wild level ranges across vanilla dungeons
85
u/Th3_St4lk3r 15h ago
Absolutely terrible change.
Level range of mobs within dungeons varies so much, that it's very easy to outlevel them. Now you're additionally punishing your party for it.
I get the idea to combat boosting, but ther needs to be a way bigger threshold than they have now. It's not boosting if you enter a level 24-32 dungeon at 33.
As people have pointed out, if you're at the same level of the dungeon endboss, often half the dungeon is already grey. This change is completely stupid and needlessly narrows down level ranges you can enter dungeons, to probably just 2-3 levels where it is "safe" to run a dungeon.
This needs to be reverted asap.
40
u/Plane-Scratch8974 15h ago edited 15h ago
I genuinely thought this was satire after the earlier dungeon posts. This is such a braindead change without rescaling classic dungeons.
Edit: seems to be a knee jerk reaction hotfix to another bug, which only demonstrates even further how poorly these changes were implemented holistically
23
u/Lootman 15h ago
I was a lvl below the last boss of sfk and the first elites were grey - why nerf xp for the group in that situation?
23
u/_breezie 9h ago
I can’t understand why they’d make it so that someone who is at the high end of the level range listed on group finder could invalidate experience for someone at the low end
12
u/aruhen23 14h ago
They are? There was a massive thread earlier today about it lol.
10
u/dawne_breaker 16h ago
When I finally got a group for RFD the first couple of trash were grey. The bosses and latter mobs were green. Some yellow. But like easy 30% was grey. I needed the dungeon for my warrior quest but it has been hard to find an alliance group for it.
13
u/ravenz0r44 14h ago
This is fucked I have to do wc a tank as a lvl 23 warrior, most the mobs are gonna be trivial for me. My teammates are gonna be pissed
20
u/Squishydew 15h ago
I just queued RFK at a level the dungeon list says is relevant to me... And I get no xp.
How does that make any sense at all?
51
u/Sanator27 14h ago
Why the fuck is there a "Carry Offered" option, then
16
u/yvrev 16h ago
What the f are Blizzard doing? Seems a lot of strange knee jerk changes since release.
16
u/zefooly 15h ago
Garbage change, and it makes me wonder what else they are going to come up with.
22
u/Biospark08 15h ago edited 15h ago
Just ran into this last night with a Ruins of Lordaeron run. Tank was 1 level too high for the mobs, so no exp for anyone.
Felt horrid to push through but I was healing and didn't want to bail bc the dudes were chill to play with.
Walked out at the end with 26 silver earned and like half a bar of exp...
Edit: forgot to add, my buddy dropped the game last night because of the run as it was his final straw of annoying micro crap to deal with in Forever. Having to police dungeon invites to not get people that are barely too high for the mobs is just obnoxious and annoying.
22
u/Storm-anator 14h ago
Hope you guys do the dungeons in order to get the legacy points because if you over level them you probably wont find a group now
29
u/PedroDies 15h ago edited 14h ago
This is super fucking bad. Y’all better do all the dungeons once while leveling for the legacy point because if you miss one and want to come back for lets say maraudon at level 60, you better be able to solo the dungeon because nobody will want to group up with you. GGs.
Edit : well now thinking about it there might be a new service out there : selling help for legacy point dungeon boosting LOL.
32
u/Affectionate-Emu4140 14h ago
Let us prevent thousands of friends from doing dungeons together while leveling because some hundred dudes boosted each other sigh
39
u/Objective_Toe_49 16h ago
Why even have dungeon level ranges in the game if they want you doing them at a specific level, they genuinely have no idea how to balance this game
13
u/BigMoney612 9h ago
Finding a group wasn’t hard enough I guess
10
u/babilonibetyar 16h ago
Uldaman will be fun
10
u/BigPoulet 10h ago
I like the philosophy behind preventing power leveling, but man do I miss level sync from ff14 in this specific case.
Cap the level and skills of higher level players, let them gain xp, let dungeons be full of people
7
u/fekanix 4h ago
This means we get normal dungeon exp right? Right?
40
u/ProwerTheFox 15h ago
Does blizz have a secret partnership with restedxp or some shit? You have to piss around gathering every quest for a dungeon to be worth it and now if you out-level any of the mobs your entire party gets penalised for it only to run the dungeon once.
I get the change in isolation but with the nerfed dungeon xp it just doesn't make sense.
9
u/Raentina 11h ago
28
u/tompa_tarning 13h ago
Something lika Uldaman is notorious for having almost 10 levels difference between beginning and end. On the other hand we don't know what trivial means, and it is like 1000 xp lost at most. It sounds like it's grey to a WoW player, but we don't really know.
But as usual this sub is either "this is so bad I will quit now and forever" or "this is the best WoW ever and nothing is wrong and I am only smoking 200 grams of copium every day".
24
u/Felipecurlysallum 16h ago
That's... Not great. If i as a healer am above lvl threshold, all member will suffer....that's it?
19
u/Eledrina 15h ago
Wait ... So because of this people won't take me to Wailing Caverns? Because I missed that dungeon, now at level 26 (doing it for the legacy point) I'm too high level.
120
u/Abyssador7 16h ago
This is so awful, especially for the horizontal gameplay approach I thought they were aiming at
38
u/MagneticMoment 15h ago
The things they’re doing to dungeons is heinous. There are so many better solutions. They clearly don’t play the game
16
u/ForeverGuild 9h ago
I just carried a handful of people through low level dungeons with full quests , including dead mines as horde so they got a free legacy point , they walked out with a shit load of gear and quests completed , they didn’t need the xp
19
u/TomatilloTechnical12 7h ago
I feel like this is fine as long as they are explicitly clear what the level cap is before entering the dungeon, which from what I've seen so far they are not. There should be red text for each dungeon in group finder that says "Parties with a level 17+ gain no experience from this dungeon." Or something like that. From what I've seen from other comments there are levels within the suggested level range that qualify as "trivial". Apologies if this is untrue, just going off of what I've seen here.
15
u/TheGreatNagoosie 16h ago
So basically they want us to touch dungeons once for quests and not go back unless we’re grinding for a weapon/armor. This is in part why we have a healer shortage. Who the hell wants to open world quest as a healer? That sounds awful and dual spec isn’t till 40 and it’s 50g ffs
4
u/Irator1 15h ago
Lots are talking about it from what i see, but i also see that a lot of the dungeon xp related posts in this sub gets moderated a lot more strictly than elsewhere.
165
u/Bizznix 11h ago
I'll talk about it. Good job Blizzard are stopping boosting make the bitches grind like the rest of us.
21
u/SecXy94 16h ago
Terrible change. Now the level range of dungeons is useless.
You have to be far below the final boss in level or a chunk of the dungeon is worthless.
10
u/Silly-Public2098 15h ago
It should be a progressive system. The higher the diference level tends to 0% xp gained. It should be like 15-20 levels higher awards no xp.
I remember in the past, a friend lvl 60 warrior rushing me as a newbie in ragefirechasm over and over again luring the entire dungeon, that should really not be possible, but the way they did it punishes a lot of the wrong ones
12
u/Gethsamane 11h ago
Ran gnomer last night at 35. The lfg finder says it’s yellow through 35 yet plenty of mobs at the start were grey to me. Punishing other players cause you are slightly over leveled for mobs is the least elegant fix to this issue.
19
u/Flaky-Election-7329 16h ago
Everybody is talking about this. Nothing else is discussed at the moment.
14
u/grufftech 11h ago
My guild now gets to choose between bringing their healer friend (me), or earning experience for dungeons. Fuck me for leveling faster than them.
what a bummer.
55
u/Saiirayn 10h ago
Why does blizzard hate dungeons so much?
53
u/platfus118 15h ago
What really gets me is all those huge sweeping changes that don't take into consideration the bigger picture. It does feel like development is just flailing around, hitting things to see what sticks, without a proper steadfast vision of what WoW: Forever is. I just can't trust Blizzard after all this back and forth hotfixing, backpedaling, patching and retracing. The trust that they know what they are doing is broken. I know game development is iterative but this REALLY needed more time in the oven before it went out.
11
u/HarvHR 14h ago
This is so dumb. So many dungeons have grey mobs, even if you're halfway through the level bracket.
I'm not sure why Blizz has such a hard on about preventing people playing dungeons for XP. Especially in a game called 'Forever' that arguably has more motivation to make alts than classic had.
9
u/Catbred 14h ago
Yeah it's bullshit as written. They incentivize doing a dungeon once so missing a quest feels terrible. And now with this on top it barely makes sense. You're going to want to be at the higher end of the level spectrum for dungeons like BRD, Maura, etc. so you can do a whole quest run, risking the starting mobs being grey. Completely at odds with the one and done meta going on right now.
I think every time I've ever done SFK the first couple mobs are grey to me.
8
u/sparkinx 12h ago
Rip boosting but also rip helping guildies/friends
6
u/cucuchu 7h ago
I like it but they need to update the level ranges in group finder if this sticks. I joined an RFK group as at 37 and even though that is the range listed for that dungeon, nobody got XP for at least 50% of the mobs in that dungeon because they were grey to me.