r/wowforever • • 16h ago

Question Why is no one talking about this?

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6.2k Upvotes

3.9k comments sorted by

496

u/Quagorn 15h ago

Is this to combat paid boosting or something?

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u/magikatdazoo 12h ago

Preventing you from getting xp with a 60 (or 40+ for novice dungeons is) prevents boosting. Preventing you from getting SFK xp with a level 25 (still lower than Arugal) in your group makes no sense.

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u/KakoLykos 9h ago

I agree with the ideas put forth, but figured I'd point out that they nerfed Arugal to 24 (while leaving the previous two bosses at 25)

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u/Insi6nia 5h ago

Sure, but this is going to make BRD runs very awkward.

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u/Galuris 4h ago

Mobs go grey to 60s at 47, isn't the lowest mob in BRD 48?

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u/madrarua87 15h ago

Exactly

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u/BigUptokes 9h ago

Yes. They did the same thing in Classic before Classic TBC dropped.

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u/WTFIsAMeta 6h ago

They literally tried this in a previous iteration and they had to revert it because it is just fucking stupid. If I got to Maradaun, theres 10 level ranges of mobs. The first half just gives 0 xp to the party if somebody wants to clear the last half?

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u/HiddenoO 16h ago edited 16h ago

Most players probably don't realize that this can also affect them without being boosted. Most dungeons have a fairly large level range, so if somebody does the dungeon slightly above the highest level of enemies in the dungeon, the lowest mobs in the dungeon might already be grey to them and they're disabling XP for the whole party for that part of the dungeon.

Heck, there are dungeons where being the same level as the highest quests in the dungeon already does that.

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u/Valuable-Assist-6969 16h ago

Uldaman is especially egregious in this. Around 10 level range between last boss and early mobs.

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u/tstop22 14h ago

And i was thinking Gnomer was bad

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u/Lyoss 12h ago

Did gnomer with a 34 druid, they cut the exp in half essentially compared to the previous run with the same mobs and path

It's a totally great system with no flaws, we should be punished for daring to get a person that's one level higher

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u/sensen-89 16h ago

This.

But what they should actually do is revisit old dungeons like uldaman and change levels there.

There shouldn't be a gap of more than 6 levels from the first mob to last boss.

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u/qoraz 16h ago

They should also tell what level is a cutoff if they are enforcing such rules. I don't want to spend half an hour getting group together just to find out that level range listed in addon didn't count random grey mob and now I have to leave

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u/sensen-89 16h ago

Just by doing the adjustment it will solve the issue.

A 35-41 dungeon will just be available at that range. The first enemy will be 35 and last boss 41. Anywhere in that range we get green to red enemy levels.

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u/psykal 13h ago

You would only not get experience for that random grey mob, so might as well stay.

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u/Gupsqautch 12h ago

Yea but then they can’t make a dramatic post about it being a massive issue for nobody

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u/Samoflan 9h ago

Spending half an hour building a group just to bail over the XP from one grey mob is genuinely unhinged.

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u/k1dsmoke 15h ago

Yeah, I was surprised they didn't do more in this regard. Uldaman is what like 33-47 or something? Crazy level ranges and clearly dungeon quests were designed for multiple trips where they didn't expect you to clear it all in one go.

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u/Senrabekim 15h ago

Yeah so if you do the 3 stages of Uldaman, where you go in and go to the statue lady at 33, level a bit and get the next batch of quests then go back at 40, then level bit get the next batch of quests and go back in at 45. AS GOD INTENDED. With groups of about the same level each time, you dont get any experience in the earlier zones anyway. And if you have a higher level player dragging lower level players through they still wont be able to kill the final boss.

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u/Critterer 14h ago

Let's be real though. Like 0.00001% of players run uldaman like that. Maybe that was the original intended way in vanilla but EVEN BACK IN VANILLA nobody ran the dungeon like that

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u/LooseProgram333 12h ago

I can confirm. Everyone ran uld in the 40s, got no xp in the start, and based it on the last boss.

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u/magikatdazoo 12h ago

Yeah but no one does Uldaman 3 times. It's the worst leveling dungeon in Classic. They should've added a key that unlocks a back entrance in the midpoint of the dungeon if they wanted that to be intended

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u/Capkebab 11h ago

There is a backdoor entrance to Uldaman

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u/Senrabekim 9h ago

The back door is God's loophole.

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u/8-Brit 14h ago

They did.

In TBC, lmao.

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u/sensen-89 13h ago

In the end, if we will keep classic dungeons, they should do the XP reduction based on the gap between the highest lvl player and the last boss lvl.

They even can ramp up as one or two levels gave a minor reduction and further difference impacts a lot more.

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u/sylva748 7h ago

This would be the best. Hopefully this change is just an emergency stop gap until they go in and make this change you said. Which would require more time

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u/Upset-Criticism-6189 15h ago

One of the coolest parts of classic are the huge dungeons with large level ranges. There's a reason why BRD consistently gets cited as best dungeon in the game. They should do MORE of this instead of less. 

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u/sensen-89 15h ago

I agree with you. For me it was fine before.

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u/the_post_of_tom_joad 11h ago

Love brd i know every inch of that place and even the lore of the quests lol that's how much I've been in that damn place. It is a fantastic dungeon with a sense of a real place

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u/JasonFarnsworth 13h ago

SFK the mobs are level 18-25 lol

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u/HECKINwhatonearth 12h ago

Maraudon is 39 to 51...

Difference is the higher your LVL the higher the LVL difference between you and when mobs turn grey.

At LVL 56 a LVL 44 mob will be green, so up to a 12 level difference.

At LVL 44 the difference is 9 levels

This means a LVL 56 can comfortably run zf with a bunch of LVL 43s and all of the mobs will be green and awarding exp.

It's not that big of a deal and never was on hc. Only at very low lvls it can be slightly annoying but you level through those so fast it doesn't matter at all.

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u/Divinialion 16h ago

Yeah how is this not something already done? Makes it feel like they didn't even consider changing these, which is insane to me considering how much "the journey" is being pushed.

Like just take the lazy way out and squish the level differential to like 5 or so.

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u/ScruffMixHaha 14h ago

They should have just done what Burning Crusade did to the vanilla dungeons. That way you can keep the rule to prevent boosting, but not screw over level appropriate characters.

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u/SuperSan93 16h ago

That’s crazy. Gnomeregan level range is from 26-35

Are Blizz even thinking before they implement changes??

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u/AFKBro 16h ago

Gnomer, Uldaman and SM if you want to do a full run are all absolutely fucked by this change. Wanted to do a SM Full run today with 3 guildies (Levels are 40/41/37/36), guess we are not getting any EXP in GY/Lib.

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u/n3mz1 14h ago

Basically every dungeon past WC/DM is going to have this issue

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u/ChaosTheRedMonkey 14h ago

The new dungeons have a bit tighter level banding compared to Classic ones. So they will likely be fine still.

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u/Hiddenshadows57 12h ago

The funny part about the new dungeons and zones is that they follow modern game design principles.

Which creates this jarring effect when you enter and leave them because they feel so much better than the rest of the game.

Riverglades is a really well designed zone.

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u/riddlesinthedark117 15h ago

Even DM has this problem. You can easily start tanking it at like L15, but you’ll struggle with VC if you’re not dinging along the way. And guess what, they blocked that with their hasty dungeon xp nerf

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u/BearThatLikesCheese 14h ago

I did Gnomergan the other day and I'm pretty sure I was the only person who the first mobs weren't gray for, despite all of us being within the level range of the dungeon. This change would have screwed four other people out of experience for no reason.

This is yet another poorly though out change becIwe of Blizzard's obsession with preventing people from leveling fast that doesn't actually prevent speed runners from going fast.

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u/Aggravating-Dot132 16h ago

It's a classic dungeon design problem. Retail never had such problems since Burning crusade (HFC was divided in parts, for example).

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u/Big-Bag-6043 16h ago edited 16h ago

TBC even fixed the classic dungeons around 2.3 - Uldaman went from a 10 level range to like 4, SFK from 8 to 6, BRD from 12 to like...7?

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u/mycatreignstheflat 16h ago

To be fair that's mostly because the level "requirements" for dungeon quests are fairly high for no reason. E.g. the quests for shadowfang are 25-27, but the dungeon is absolutely doable with a group of 22-23s. The bosses are 22-25 apart from Argual at the end being 26. Or wailing caverns having a level 22 quest to kill 4 bosses of levels 20-21, aka easily doable for a group of ~17-18s, but that quest will be at least orange for them while doing so. If you actually wait for level 22 for that quest I assume the raptors at the start might be gray.

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u/super_powered 15h ago

Yeah the dungeon quest levels are crazy misleading. The other day I finally got around to doing LoR, since I had collected all the quests. The quests are all level 22. At level 23 I could no longer list for dungeon on the group finder, and a bunch of the monsters were gray inside. Guess it’s good I did it before this change lol

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u/Adventurous-Use-8965 15h ago

Yeah I’ve noticed this every dungeon. You want to do the dungeon when the quests are orange and red lol

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u/HiddenoO 16h ago

That's really only half the issue. Even if you ignore quest levels entirely, a bunch of dungeons have 5+ levels between the first and the last boss and an even larger level gap between trash and the last boss.

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u/Adventurdud 15h ago

yeah, if you're doing shadowfang keep for the arugal must die quest, a level 27 quest, AT level 27, the opening mobs are 18 to 19 meaning your entire party gets no experience.
Even though its within the intended level range, doing the quest AT its level.

I'm feeling pretty confident it'll be at least changed if not reversed.
Makingit 10 - 15 levels or something.

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u/MoG_Varos 16h ago

Uldaman is going to be rough now Lul, the level disparity between the front and back half was already ridiculous

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u/stay_curious_- 14h ago

I did Gnomeregan last night at 33. Final boss was 34. The early mobs were grey to me.

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u/hoserhobbes 16h ago

Exactly this is happening to me already. I'm on my 6th run through of BFD trying to get the fish rack to drop. But now I'm starting to over level the mobs and the first 1/3 are grey. It's only going to get worse as I go on further runs with no fish rack.

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u/ShogunFirebeard 11h ago

All these dungeon nerfs have done is pushed people out of wanting to heal even more. Who wants take healing gear if it's going to slow down your questing xp... It's a really shortsighted change.

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u/Rassadnor 15h ago

Did SM -Graveyard, Library and Armory today, we had a 43 in party, which is perfectly reasonable since armory boss is 40..  but we got 0 xp for almost all of our time.

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u/HarvHR 14h ago

I was shocked by how little XP our group got during a run of all SM wings. It was a great run that planned to just be 2 wings, but ended up with all of them. None of us was above level 38.

Even with the quests, of which SM has very few for the Alliance and the main one takes you out to Desolace, I got just under a full level of XP with mobs + quest.

How they are convinced that dungeon XP rates and similar to questing rates are beyond me

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u/Ezemity 12h ago

so it'll be easier to twink a 19 or 29 since a level 60 run would be 0 xp total?

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u/canman977 12h ago

That's a good point I don't think most people think of that right away

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u/itsaaronnotaaron 12h ago

Neither does Blizzard.

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u/sephireicc 11h ago

For twinks, you'd just die and then have the mobs be killed, and you wouldn't get exp. This change does do some QoL for that though

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u/Japjer 9h ago

This one is a bit tough

Wailing Caverns is 17-24, but some mobs are as low as 16. You're often guided into this place around level 22

You can immediately be barred from any XP entirely purely by the nature of how the game leads you to places.

I am totally cool with anti-boosting, but isn't the better approach to limit it to players being X levels above another player? Like one player 10 levels above another?

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u/GoodShark 9h ago

I think the bigger issue will be when people want to complete dungeons for the Legacy Challenges.

I'm level 40, and I had to go back and do Razorfen Kraul. Thankfully this system wasn't in place yet. But if it was, no one would've gotten any XP.

They literally have a system in the game that is going to force people to go back and do low level dungeons. And now they're punishing the groups who end up with that person. Or that person won't be able to find a group because if it.

They've really messed up dungeons in every way possible.

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u/-Googlrr 9h ago

I just send back to run a dungeon after out leveling it for the point not knowing I was screwing noobs out of exp 😞 still got another one where everything is grey that I guess I just need to skip until I can solo it? Lame. Also can't farm for gear because not only will I not get exp the other players won't either? Such a weird decision

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u/Hot-Blueberry-42069 9h ago

Yes I see this as a real problem as well. Or what if my guildies can’t find a healer so I go in just to heal them but I am over the level (not intended as a boost)

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u/Turbulent-Ad1843 16h ago

This is bad as many people are pointing out. Low level mobs in dungeons are often waaay lower level than the final boss. IMO it should be that if there is a player in the party which has the final boss be grey, then make all mobs in the dungeon give 0 xp to all.

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u/iii_natau 15h ago

and there should be a warning to all players

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u/Turbulent-Ad1843 15h ago

Oh yes, that would be a great addition!

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u/Goal_Posts 11h ago

An in-game warning, yeah.

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u/SkitZa 16h ago

Yep, this is exactly the fix that it would take to not stuff this up.

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u/PapaDil7 14h ago

Right. If final boss/quests are all trivial, then you got no business looking for XP (or giving xp to others) in that dungeon.

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u/krylea 13h ago

This is how it always worked in Hardcore and it worked completely fine there

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u/stupidshady 15h ago

If only the devs would think for 5 sec like you did...

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u/Pollia 15h ago

They added this change in beta and removed it after people complained about this exact same problem

I have 0 fuckin clue why they'd add it back in without any changes.

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u/Tehfennick 15h ago

Claude is doing balance changes and forgot

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u/X-AE17420 14h ago

Claude? Are you kidding that costs money, they’re using Gemini

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u/Howzitgoin 13h ago

It’s Microsoft. They’re using copilot.

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u/Evilegio 8h ago

Microslop

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u/akromadeath 14h ago

Did they actually fix it (adjusting the window to include boss levels), or did they revert it because people were bitching and they wanted them to enjoy the beta? I am honestly asking, as I haven't kept on top of this.

Knowing Blizzard, when they reverted it they did so with the attitude of "We are 100% adding this feature, but we should probably adjust it. Kind of feels like crap, so lets fix it and make sure it is back on release." Then no one fixed it, but it was put back in because the person that says "We can not ship this without this feature." is not the person that makes sure it was actually fixed.

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u/Fatattack7 10h ago

We still in beta it seems.

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u/ClintMega 13h ago

I mean if you stripped down every post ever made in this sub and compiled a list of concerns insecurity about how others level/play the game has got to make the top 3.

Tons of posts/comments fretting about streamers who play as a job, questing add-ons, dungeon maps, etc. I wouldn't blame them at all for coming to the conclusion that this is something a lot of people care about.

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u/kaytin911 16h ago

Your idea is simple and correct.

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u/Sea-Consequence7156 11h ago

They need to adjust mob level ranges then, RFK for example, has mobs as low as level 24

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u/bluewaterboy 11h ago

I ran RFK last night with grey mobs (was level 28) but the rest of the mobs gave me exp. Did the grey mobs not give anyone in my party exp?

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u/sergdor 11h ago

That is correct. Once this hotfix hits the game no one gets xp if a mob is grey to someone.

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u/oranthor1 11h ago

Wait....what the fuck?

I ran gomeegon last night at 35. The high end of the range for the dungeon. I'm a bit ahead of my friends who are like 30-32.

Your fucking telling me that because the mobs are grey for me they get no exp? For real? I'm in the fucking level range for the dungeon....

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u/jonas_ost 10h ago

Helping friends is off the table unless you quest boost them

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u/oranthor1 9h ago

I'm not even trying to help them. I deadass have quests and shit from the dungeon too we're actively leveling together I am just a few levels ahead lol.

I think the next highest was 33 and the lowest was 29. It's not like we're all spread out....we're pretty darn close even

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u/LandBeforeTimeOnVHS 9h ago

They need to make it by level range for the dungeon not if some mobs are grey.

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u/oranthor1 8h ago

Honestly this feels like such an obvious answer. But even then if I'm just outside the range and running with friends for the quests....they should still get dungeon exp.

Make it range +5 if you wanted to.

No one's carrying a dungeon they are over by only 5 levels.

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u/TheFonz2244 11h ago

Yep they would get 0 XP. It's a complete BS change. It's like they don't play their own game.

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u/downtownrooff 16h ago

There has to be a better solution than this

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u/PapaDil7 14h ago

Yeah, the wording shouldn’t be if any of the mobs are trivial, it should be if the boss/quests are trivial.

Don’t eliminate someone who might have real vested interest in completing the dungeon. Eliminate those who would only be there to boost

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u/JT99-FirstBallot 14h ago

I just noticed in the Legacy you get points for completing a set of dungeons. I'm level 31 now and want to go back and complete RFC and Deadmines as I didn't do them leveling to get that point. Now, I will hold the group back EXP wise.

I'm sure some groups may be fine with a faster run to get the quests done, but still, it sucks.

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u/LE_REDDIT_HIVEMIND 12h ago

That was my case with DM as horde, but I just soloed it. But that's definitely harder if it's a higher level dungeon.

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u/hikemhigh 10h ago

And I can't do that as a holy priest

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u/LE_REDDIT_HIVEMIND 7h ago

Of course you can. You can solo DM at a high level without any talents whatsoever, regardless of what class you play. Just walk past all the monsters, kill the required bosses and kill VanCleef. Anyone can do that.

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u/I_Push_Buttonz 14h ago

But then they might risk people leveling up a fraction of a percent faster or heaven forbid they might even have fun by getting to do dungeons with their lower leveled friends. We can't have that.

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u/VeryVAChT 11h ago

I’m a dungeon virgin noob and I over levelled for the first dungeon so I’m not a pain in the ass for everyone else.

Now I’m a bigger pain in the ass if no-ones getting exp FML xD

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u/ChartreuseMage 10h ago edited 10h ago

Same here - this is my first time playing WoW and I guess we can just... accidentally fuck ourselves out of having a normal dungeon experience if we level too high? Cool and fun to have to go to Google and check to make sure I'm always in the right level range

I don't even know WHERE every dungeon is to be able check myself in game 

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u/kaytin911 16h ago edited 16h ago

What about Paladins that took longer to find a group for their dungeon quests a world away? What about other class quests that require dungeons? Now if you're late doing your quest you will miss it until you can solo the dungeon.

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u/aenae 14h ago edited 10h ago

That's exactly what i had yesterday. Saw the paladin lvl 12 quest chain to late, so started it. But it meant i had to get a SM Cath group at lvl 50, with mostly gray mobs.

Luckily this change wasn't live yet, but i doubt i could have gotten a group today.

Edit: It is the secret level 22 (not 12) quest chain. It starts here which gives a cloak. The next part is at level 40 and gives a nice pair of shoulders. The part after (which is where i am on now) starts at 48 and gives Whisper

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u/Kuramhan 13h ago

Wait, where is this quest? Level 17 paladin here who may have missed it.

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u/Sieben2703 13h ago

There's a Level 20 paladin quest the requires you to collect items from 3 different dungeons

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u/Bmmaximus 12h ago

zero thought has gone into this.

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u/Ok_Benefit_9874 16h ago

So many instances where first mobs are 8 to 11 levels under the boss quests requirements, damn

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u/Caiphex2104 13h ago

But it would only be those mobs right? Not the whole dungeon just those mobs who are trivial to the highest level part member.

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u/Abraxas5 11h ago

Ran RFK last night after the changee with a 34 in our group. First 15 mobs gave no exp, and the pigs at the end during the escort, but everything in-between gave exp.

So yes it's only those mobs.

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u/Capkebab 11h ago

Yeh its a bad argument people are making in this thread. For example Uldaman, everyone should be 43+ or you will struggle with the last boss. Everyone will out lvl the first mobs of the dungeon or it will have to be a carry

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u/OneTiddyOut 15h ago

This is a wild decision. Im 22 running RoL to get the healing set. Im fine if I dont get xp from enemies but its unfair to people im grouping with.

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u/Daikar 14h ago

It's not just unfair to them, it will make it impossible for you to get a group.

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u/Rynide 14h ago

Noob here lvl 18 looking to RoL soon, what level is typical for RoL? I thought 22 was in the normal range?

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u/OneTiddyOut 13h ago

At 22 some of them are green and some are greyed out for me.

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u/DwarfMcDougal 10h ago

Well uldaman will be a huge Problem .. endboss Lvl 48 and the mobs at beginning are 36 i think

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u/DealerTokes 5h ago

Every other post is talking about this

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u/SipDhit69 4h ago

So tired of clickbait titles to normal ass things we're, in fact, currently discussing 😒

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u/Tateybread 15h ago

Then why the fuck are there mobs in a dungeon that have turned gray if I still have quests for the dungeon that are green / yellow?

So people who have saved quests to knock out in one go at the higher end of still giving XP are going to be shunned from groups now?

If the quests for the dungeon are green / yellow then the mobs should be boosted upwards, not made 'trivial'.
They've made it hard to get repeat runs already with the initial XP nerfs...

Also, why the hell do dungeon quests not have enough quest item drops / quest mobs to kill for everyone in the group to clear in one sitting? Since we are not supposed to repeatedly run them?

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u/tekchic 12h ago

Yeah this is messed up. As a feral druid, I didn't want to tank until I was equal or slightly higher than the highest boss, so that I don't get critted/one shot. Aaaaand now at 23 I have missed the window for WC for the most part. Disappointed.

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u/Author-Academic 6h ago

Doesnt this basically also lock me out from chasing an item from a slightly lower lvl dungeon? Nobody wants to invite me if it disables their xp

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u/True_Vexing 6h ago

Huh that's actually an interesting point, at first was pretty for this change as I think it's a good way to stop power leveling, but if there happens to be a drop you want from a lower level dungeon how do you form a group without getting together some friends. Maybe that's the point? I'm not sure. This also leads to the question of what low level gear would you actually be farming for?

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u/MikeSnoozing 10h ago

I can see why theyve done it, but this is short sighted and horrible.

Classic dungeons have a large variance in mob levels, its quite common to come across grey mobs in levelling dungeons. Uldaman is going to be wild. Either fighting Red mobs half the time or grey mobs.

They will need to either level squish all the dungeons, or just get rid of this and take another stab at it.

They could implement a way to make it so anyone 15+ levels doesnt give exp to anyone. But that might be a little more coding than they want to do.

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u/TheFonz2244 10h ago

Should be based on the level of the final boss, not each mob. As is, it's a terrible change.

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u/dbaugh90 9h ago

Yes, please get this suggestion to Blizzard. This is the solution. Still keeps boosters out

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u/MeddlWithThePedal 16h ago

It would be such an easy fix to make the xp loss incremental instead of from 1 to 0 in a single step.

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u/atli123 13h ago

Let me just say. I hate boosting and I hate this change.

I usually get every single quest before I enter a dungeon, which means that the first wing is usually grey mobs. Now I'm gonna be ruining other people's experience because I did my prep work.

Dungeons that come to mind are Deadmines, Stockades and Gnomeregan but it's really any dungeon with 6+ level ranges.

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u/CalmTempest 16h ago

This would be fine if mob levels weren't so far apart in dungeons. Focus your feedback there.

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u/Sestren 12h ago

While that is a problem, I don't think fixing it resolves this issue. There are still legitimate reasons to want to go into a dungeon while over leveled and not for boosting purposes. You might be slightly over the level range but have quests to compete or a specific drop you never found. You might be well over the level range, but need the dungeon for legacy points, and the dungeon could be at a level where you might never feasibly be able to solo it.

It just feels ham-fisted, no matter what they do to dungeons after the fact.

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u/SecXy94 15h ago

Sorry guys, I guess I can't help out and heal your dungeon now as I'll be trolling you...

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u/failure_most_of_all 13h ago

I was purposefully trying to level a bit higher than my friends, just to increase my comfort level healing dungeons. Now it makes even less sense to have me join them.

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u/magikatdazoo 12h ago

It went live just over 12 hours ago and most people haven't seen or been hit by the hotfix yet. Don't worry, by tomorrow people will be kicking anyone 1 level too high from groups, and there will be a million Reddit threads by the end of the weekend

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u/Moonkittynya 16h ago

ding Fuck!

Insane they saw all the dungeon discourse and decided what if we make it even worse for ya. Lol.

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u/Dratermi 14h ago

Btw, this 100% removes the claim for dungeon exp to be nerfed. BRING BACK ORIGINAL EXP! It will fix the healer shortage too!

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u/Llamaalarmallama 13h ago

Strong agree with this, at least this direction.
Give regular folks closer to original XP in dungeons.

Continue to royally screw the boosters.

Anything that follows these 2 tenants get's my robust approval.

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u/throw81727171 15h ago

The simplest solution which seems blatantly obvious is that the XP should be accessible to anyone that is in the level range of the dungeon requirements from the finder? Or am I missing something

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u/Hammleth 9h ago edited 9h ago

This is beyond dumb considering the wild level ranges across vanilla dungeons

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u/Th3_St4lk3r 15h ago

Absolutely terrible change.

Level range of mobs within dungeons varies so much, that it's very easy to outlevel them. Now you're additionally punishing your party for it.

I get the idea to combat boosting, but ther needs to be a way bigger threshold than they have now. It's not boosting if you enter a level 24-32 dungeon at 33.

As people have pointed out, if you're at the same level of the dungeon endboss, often half the dungeon is already grey. This change is completely stupid and needlessly narrows down level ranges you can enter dungeons, to probably just 2-3 levels where it is "safe" to run a dungeon.

This needs to be reverted asap.

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u/Plane-Scratch8974 15h ago edited 15h ago

I genuinely thought this was satire after the earlier dungeon posts. This is such a braindead change without rescaling classic dungeons.

Edit: seems to be a knee jerk reaction hotfix to another bug, which only demonstrates even further how poorly these changes were implemented holistically 

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u/Lootman 15h ago

I was a lvl below the last boss of sfk and the first elites were grey - why nerf xp for the group in that situation?

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u/_breezie 9h ago

I can’t understand why they’d make it so that someone who is at the high end of the level range listed on group finder could invalidate experience for someone at the low end

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u/aruhen23 14h ago

They are? There was a massive thread earlier today about it lol.

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u/dawne_breaker 16h ago

When I finally got a group for RFD the first couple of trash were grey. The bosses and latter mobs were green. Some yellow. But like easy 30% was grey. I needed the dungeon for my warrior quest but it has been hard to find an alliance group for it.

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u/ravenz0r44 14h ago

This is fucked I have to do wc a tank as a lvl 23 warrior, most the mobs are gonna be trivial for me. My teammates are gonna be pissed

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u/Squishydew 15h ago

I just queued RFK at a level the dungeon list says is relevant to me... And I get no xp.

How does that make any sense at all?

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u/Sanator27 14h ago

Why the fuck is there a "Carry Offered" option, then

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u/Lollo_01 14h ago

You still get loot

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u/No-Article-Particle 14h ago

For quests I guess.

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u/yvrev 16h ago

What the f are Blizzard doing? Seems a lot of strange knee jerk changes since release.

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u/zefooly 15h ago

Garbage change, and it makes me wonder what else they are going to come up with.

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u/Biospark08 15h ago edited 15h ago

Just ran into this last night with a Ruins of Lordaeron run.  Tank was 1 level too high for the mobs, so no exp for anyone.

Felt horrid to push through but I was healing and didn't want to bail bc the dudes were chill to play with.

Walked out at the end with 26 silver earned and like half a bar of exp...

Edit: forgot to add, my buddy dropped the game last night because of the run as it was his final straw of annoying micro crap to deal with in Forever.  Having to police dungeon invites to not get people that are barely too high for the mobs is just obnoxious and annoying.

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u/Storm-anator 14h ago

Hope you guys do the dungeons in order to get the legacy points because if you over level them you probably wont find a group now

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u/Net_Negative 14h ago

This is exactly why I'm upset. I haven't run like five different dungeons yet and they're all under my level now. Did I just fuck my whole character because of this change? Really not fun.

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u/mesomathy 13h ago

You can always go back and solo them at a much higher level, just to give you an idea how to get the legacy point. But this change is absolutely garbage when also combined with the xp nerf.

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u/PedroDies 15h ago edited 14h ago

This is super fucking bad. Y’all better do all the dungeons once while leveling for the legacy point because if you miss one and want to come back for lets say maraudon at level 60, you better be able to solo the dungeon because nobody will want to group up with you.  GGs.

Edit : well now thinking about it there might be a new service out there : selling help for legacy point dungeon boosting LOL. 

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u/Affectionate-Emu4140 14h ago

Let us prevent thousands of friends from doing dungeons together while leveling because some hundred dudes boosted each other sigh

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u/Objective_Toe_49 16h ago

Why even have dungeon level ranges in the game if they want you doing them at a specific level, they genuinely have no idea how to balance this game

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u/BigMoney612 9h ago

Finding a group wasn’t hard enough I guess

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u/BigPoulet 10h ago

I like the philosophy behind preventing power leveling, but man do I miss level sync from ff14 in this specific case.

Cap the level and skills of higher level players, let them gain xp, let dungeons be full of people

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u/fekanix 4h ago

This means we get normal dungeon exp right? Right?

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u/ProwerTheFox 15h ago

Does blizz have a secret partnership with restedxp or some shit? You have to piss around gathering every quest for a dungeon to be worth it and now if you out-level any of the mobs your entire party gets penalised for it only to run the dungeon once.

I get the change in isolation but with the nerfed dungeon xp it just doesn't make sense.

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u/tompa_tarning 13h ago

Something lika Uldaman is notorious for having almost 10 levels difference between beginning and end. On the other hand we don't know what trivial means, and it is like 1000 xp lost at most. It sounds like it's grey to a WoW player, but we don't really know.

But as usual this sub is either "this is so bad I will quit now and forever" or "this is the best WoW ever and nothing is wrong and I am only smoking 200 grams of copium every day".

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u/magikatdazoo 12h ago

This was in the beta, and they removed it because it was problematic. We know from that trivial means gray mobs. If they balanced it so if you were above the dungeons in-game level bracket, then gray mobs didn't give anyone in the party xp, it's be fine. They rushed a hotfix to target the boosters that have started promoting RMT runs now that they're 60, but messed up the game for people playing normally.

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u/Correctsmorons69 12h ago

Trivial just means grey and it sucks. I just killed my parties XP in deadmines as I dinged 26 at the start and all the lvl 19 mobs went grey.

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u/Felipecurlysallum 16h ago

That's... Not great. If i as a healer am above lvl threshold, all member will suffer....that's it?

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u/Eledrina 15h ago

Wait ... So because of this people won't take me to Wailing Caverns? Because I missed that dungeon, now at level 26 (doing it for the legacy point) I'm too high level.

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u/Abyssador7 16h ago

This is so awful, especially for the horizontal gameplay approach I thought they were aiming at

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u/cmdr_zennetta 15h ago

In this context, horizontal progression is an endgame feature, not a levelling one. There isn't really a way to have horizontal progression in levelling dungeons unless the party levels/power are normalised in some way e.g. like in timewalking, to preserve the same relative difficulty for all.

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u/Zhead 14h ago

they are not doing horizontal endgame progression, they expanded the game "horizontally", they pretty much walked their statement about horizontal endgame back

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u/MagneticMoment 15h ago

The things they’re doing to dungeons is heinous. There are so many better solutions. They clearly don’t play the game

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u/exothermicharge 13h ago

The sad part is at 60 it just doesn’t matter so they’re gonna get away with some of the worst game design I’ve seen.

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u/ForeverGuild 9h ago

I just carried a handful of people through low level dungeons with full quests , including dead mines as horde so they got a free legacy point , they walked out with a shit load of gear and quests completed , they didn’t need the xp

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u/TomatilloTechnical12 7h ago

I feel like this is fine as long as they are explicitly clear what the level cap is before entering the dungeon, which from what I've seen so far they are not. There should be red text for each dungeon in group finder that says "Parties with a level 17+ gain no experience from this dungeon." Or something like that. From what I've seen from other comments there are levels within the suggested level range that qualify as "trivial". Apologies if this is untrue, just going off of what I've seen here.

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u/Neat-Committee-417 6h ago

Dungeon levels span too broadly for this

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u/TheGreatNagoosie 16h ago

So basically they want us to touch dungeons once for quests and not go back unless we’re grinding for a weapon/armor. This is in part why we have a healer shortage. Who the hell wants to open world quest as a healer? That sounds awful and dual spec isn’t till 40 and it’s 50g ffs

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u/Irator1 15h ago

Lots are talking about it from what i see, but i also see that a lot of the dungeon xp related posts in this sub gets moderated a lot more strictly than elsewhere.

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u/Bizznix 11h ago

I'll talk about it. Good job Blizzard are stopping boosting make the bitches grind like the rest of us.

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u/DrB00 11h ago

Some dungeons have up to 12 level difference in mobs from the start to finish. That's going to fuck up the exp and running for everyone.

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u/Tyriosh 11h ago

Honestly, Uldaman (which is the biggest example of this) and other dungeons like that should be squished lvl-wise. I doubt anyone who actually does that dungeon gets xp from the first couple mobs there. That was already done back in TBC, iirc.

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u/Virtual-Thought9399 11h ago

Are the dungeon boosting ghosts in the room with us right now?

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u/Zhiyi 11h ago

If all we think about is boosters, yeah this change is great. On the other hand this ruins dungeons even more for friend groups.

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u/RememberTheKhan 10h ago

Yeah tbh I don't see how other people boosting particularly affects the enjoyment of the game for me. But I do see how crippling dungeons does.

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u/Klemmenz 10h ago

It fills the general chat with bots, boosters will whisper you constantly, it leads to rmt which drives inflation. Boosting is really bad for the health of the game. 

Also, dungeons should be a challenge and I personally don't think players should be rewarded for their level 45 friend running them through stockades. 

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u/SecXy94 16h ago

Terrible change. Now the level range of dungeons is useless.

You have to be far below the final boss in level or a chunk of the dungeon is worthless.

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u/Silly-Public2098 15h ago

It should be a progressive system. The higher the diference level tends to 0% xp gained. It should be like 15-20 levels higher awards no xp.

I remember in the past, a friend lvl 60 warrior rushing me as a newbie in ragefirechasm over and over again luring the entire dungeon, that should really not be possible, but the way they did it punishes a lot of the wrong ones

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u/Gethsamane 11h ago

Ran gnomer last night at 35. The lfg finder says it’s yellow through 35 yet plenty of mobs at the start were grey to me. Punishing other players cause you are slightly over leveled for mobs is the least elegant fix to this issue.

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u/Flaky-Election-7329 16h ago

Everybody is talking about this. Nothing else is discussed at the moment.

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u/grufftech 11h ago

My guild now gets to choose between bringing their healer friend (me), or earning experience for dungeons. Fuck me for leveling faster than them.

what a bummer.

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u/Saiirayn 10h ago

Why does blizzard hate dungeons so much?

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u/MyNameIsNurf 10h ago

I honestly want the devs to directly answer this. Like this change single handedly makes it now impossible for me to enjoy playing with my friends while leveling. It also makes dungeons, which is arguably one of my favorite places in the game, feel incredibly pointless.

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u/ImplementOk3111 10h ago

They don't want people spamming single pull mara, sm and every other dungeon under the sun and boosting people. Pretty much it.

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u/BluntBeaver83 10h ago

They don’t hate dungeons. They dislike boosters and carries.

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u/platfus118 15h ago

What really gets me is all those huge sweeping changes that don't take into consideration the bigger picture. It does feel like development is just flailing around, hitting things to see what sticks, without a proper steadfast vision of what WoW: Forever is. I just can't trust Blizzard after all this back and forth hotfixing, backpedaling, patching and retracing. The trust that they know what they are doing is broken. I know game development is iterative but this REALLY needed more time in the oven before it went out.

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u/Triplett8 15h ago

They needed an actual beta test instead of a three week paid demo..

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u/United_Conclusion403 15h ago

Sounds just like the way SoD was made. Notice something?

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u/micellepp 14h ago

Sounds like y’all need some OSRS inspiration 

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u/HarvHR 14h ago

This is so dumb. So many dungeons have grey mobs, even if you're halfway through the level bracket.

I'm not sure why Blizz has such a hard on about preventing people playing dungeons for XP. Especially in a game called 'Forever' that arguably has more motivation to make alts than classic had.

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u/Catbred 14h ago

Yeah it's bullshit as written. They incentivize doing a dungeon once so missing a quest feels terrible. And now with this on top it barely makes sense. You're going to want to be at the higher end of the level spectrum for dungeons like BRD, Maura, etc. so you can do a whole quest run, risking the starting mobs being grey. Completely at odds with the one and done meta going on right now.

I think every time I've ever done SFK the first couple mobs are grey to me.

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u/sparkinx 12h ago

Rip boosting but also rip helping guildies/friends

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u/cucuchu 7h ago

I like it but they need to update the level ranges in group finder if this sticks. I joined an RFK group as at 37 and even though that is the range listed for that dungeon, nobody got XP for at least 50% of the mobs in that dungeon because they were grey to me.